<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>World-Building on Pablo Parguiña's Website</title><link>https://pabloparguina.net/tags/world-building/</link><description>Recent content in World-Building on Pablo Parguiña's Website</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 02 Jul 2026 19:40:28 +0200</lastBuildDate><atom:link href="https://pabloparguina.net/tags/world-building/index.xml" rel="self" type="application/rss+xml"/><item><title>Non-magical Final Fantasies: FF7 and FF8 contrasted</title><link>https://pabloparguina.net/blog/non_magical_ff7_ff8/</link><pubDate>Thu, 02 Jul 2026 19:40:28 +0200</pubDate><guid>https://pabloparguina.net/blog/non_magical_ff7_ff8/</guid><description>&lt;p&gt;Neither game has good world-building by today&amp;rsquo;s standards, and perhaps not even by those of the 1990s. I will argue, however, that with respect to magic, the world-building in FF8 makes sense and it&amp;rsquo;s superior to FF7&amp;rsquo;s. You don&amp;rsquo;t need to have played either of the two games to understand this post, but of course it&amp;rsquo;ll be more relevant if you played at least one. The spoilers are few and small on purpose:&lt;/p&gt;</description></item></channel></rss>